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Rev Age Author Path Log message Diff
271 4734d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4736d 22h loomsday /highres/ polymerTile #318  
268 4737d 20h loomsday /highres/ polymer-ed tile #317  
266 4748d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4752d 9h spiker /highres/ Fixes some broken normal maps  
264 4771d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4777d 1h nightfright / Updated: #821, 1189, 2493  
261 4797d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4828d 7h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4842d 1h devastator /highres/ 349 and 454 diffuse update  
234 4848d 0h devastator /highres/ 333-334 Tentacles embracing  
233 4848d 4h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4851d 20h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4851d 20h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4854d 3h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4861d 19h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4863d 10h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4863d 18h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4868d 20h devastator /highres/ Texture 0246 polymer  
202 4869d 2h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4873d 19h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4879d 20h loomsday /highres/ Tile #4117 plymerized  
194 4881d 18h loomsday /highres/  
191 4888d 21h loomsday /highres/ #413 is now polymerized  
190 4897d 19h loomsday /highres/ #0877 is now polymer ready  
188 4903d 3h devastator /highres/ fixed heightmap and gloss level for 717  
187 4903d 3h devastator /highres/ added def for 0717  
184 4912d 22h loomsday /highres/ parallaxbias fix for #412  
183 4913d 16h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4914d 16h loomsday /highres/  
179 4919d 18h loomsday /highres/ #372 revised, #368 polymerized  
178 4920d 18h loomsday /highres/ #462-#464 tileset polymerized  
176 4938d 18h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4938d 22h loomsday /highres/  
174 4957d 19h nightfright / Fixed: #345_s (tga -> png)  
172 4969d 4h devastator /highres/ Added def for texture 0345 (d n s)  
170 4969d 4h devastator /highres/ added def for texture (d s n g) 347  
168 4969d 17h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4969d 21h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4970d 16h loomsday /highres/ #460 polymerized by Devastator