Rev |
Age |
Author |
Path |
Log message |
Diff |
145 |
5124d 19h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|
144 |
5125d 22h |
nightfright |
/ |
Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133) |
|
143 |
5126d 17h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
142 |
5128d 1h |
nightfright |
/ |
Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8 |
|
141 |
5134d 18h |
loomsday |
/highres/ |
glow map for #457, #458 is now polymer ready. |
|
140 |
5135d 19h |
nightfright |
/ |
Added: #218_n/s; Modified: #218, 276_2, 724, 823_s |
|
139 |
5138d 18h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5145d 20h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
136 |
5152d 19h |
nightfright |
/ |
Modified: #360, 361, 363 |
|
135 |
5157d 19h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
133 |
5158d 17h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
132 |
5159d 20h |
nightfright |
/ |
Modified: #181_s, 783_s |
|
130 |
5160d 18h |
nightfright |
/highres/ |
Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n |
|
129 |
5161d 18h |
nightfright |
/ |
Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217 |
|
126 |
5172d 2h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5172d 18h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
124 |
5173d 19h |
nightfright |
/highres/ |
Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8) |
|
123 |
5173d 22h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
122 |
5174d 16h |
nightfright |
/ |
Missing contents since 04-2010 (Part 2) |
|
121 |
5174d 16h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
120 |
5174d 18h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
118 |
5178d 21h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
114 |
5205d 23h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5206d 23h |
loomsday |
/highres/ |
|
|
112 |
5210d 19h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
111 |
5214d 18h |
devastator |
/highres/ |
definition for 454 |
|
110 |
5214d 18h |
devastator |
/highres/textures/ |
texture files for 454 |
|
109 |
5214d 19h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5215d 22h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
107 |
5215d 22h |
piterplus |
/highres/textures/ |
Normals+specular for 1137, 1138 |
|
105 |
5217d 20h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
100 |
5225d 22h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
97 |
5234d 2h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
94 |
5235d 21h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
93 |
5237d 20h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
88 |
5245d 20h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5246d 3h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5246d 17h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
84 |
5247d 1h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5247d 6h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|