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193 4977d 4h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4977d 6h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4983d 17h loomsday /highres/ #413 is now polymerized  
190 4992d 15h loomsday /highres/ #0877 is now polymer ready  
189 4994d 13h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4997d 22h devastator /highres/ fixed heightmap and gloss level for 717  
187 4997d 23h devastator /highres/ added def for 0717  
186 4997d 23h devastator /highres/textures/ 717 polymer version  
184 5007d 18h loomsday /highres/ parallaxbias fix for #412  
183 5008d 12h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5009d 12h loomsday /highres/  
180 5014d 13h loomsday /highres/textures/ revised  
179 5014d 14h loomsday /highres/ #372 revised, #368 polymerized  
178 5015d 14h loomsday /highres/ #462-#464 tileset polymerized  
177 5016d 5h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5033d 14h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5033d 18h loomsday /highres/  
174 5052d 14h nightfright / Fixed: #345_s (tga -> png)  
173 5052d 15h nightfright / Maphacks update (by Micky C)  
172 5064d 0h devastator /highres/ Added def for texture 0345 (d n s)  
171 5064d 0h devastator /highres/textures/ 3d texture 0345  
170 5064d 0h devastator /highres/ added def for texture (d s n g) 347  
169 5064d 0h devastator /highres/textures/ 0347 textures only  
168 5064d 13h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5064d 17h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5065d 12h loomsday /highres/ #460 polymerized by Devastator  
165 5065d 14h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5066d 9h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5116d 23h nightfright / Added: #699 (d/n/s)  
161 5121d 18h loomsday /highres/ fixed missing heightmap for #449  
160 5135d 16h nightfright / Modified: #742_d/n/s  
159 5141d 18h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5145d 1h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5145d 13h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5159d 15h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5159d 15h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5162d 16h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5162d 16h loomsday /highres/ Tile #814 by Cage  
152 5164d 16h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5166d 2h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)