Rev |
Age |
Author |
Path |
Log message |
Diff |
176 |
5034d 11h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
5034d 16h |
loomsday |
/highres/ |
|
|
174 |
5053d 12h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
173 |
5053d 13h |
nightfright |
/ |
Maphacks update (by Micky C) |
|
172 |
5064d 22h |
devastator |
/highres/ |
Added def for texture 0345 (d n s) |
|
171 |
5064d 22h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
170 |
5064d 22h |
devastator |
/highres/ |
added def for texture (d s n g) 347 |
|
169 |
5064d 22h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5065d 11h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5065d 14h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5066d 10h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5066d 11h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5067d 7h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5117d 21h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5122d 16h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5136d 14h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5142d 16h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5145d 22h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5146d 11h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5160d 13h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
155 |
5160d 13h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
154 |
5163d 14h |
loomsday |
/highres/ |
forgot [xscale 2.0 yscale 2.0] for #814 |
|
153 |
5163d 14h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5165d 14h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|
151 |
5166d 23h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
150 |
5167d 1h |
loomsday |
/highres/ |
uncommented deflines for #186
added heightmap and new specmap for #398 |
|
149 |
5167d 15h |
loomsday |
/highres/ |
fix for #0454 |
|
148 |
5167d 19h |
nightfright |
/ |
Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454 |
|
147 |
5167d 22h |
nightfright |
/ |
Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures |
|
146 |
5169d 12h |
loomsday |
/highres/ |
specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized |
|
145 |
5169d 13h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|
144 |
5170d 16h |
nightfright |
/ |
Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133) |
|
143 |
5171d 11h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
142 |
5172d 19h |
nightfright |
/ |
Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8 |
|
141 |
5179d 13h |
loomsday |
/highres/ |
glow map for #457, #458 is now polymer ready. |
|
140 |
5180d 13h |
nightfright |
/ |
Added: #218_n/s; Modified: #218, 276_2, 724, 823_s |
|
139 |
5183d 13h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5190d 14h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
136 |
5197d 13h |
nightfright |
/ |
Modified: #360, 361, 363 |
|
135 |
5202d 13h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|