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Rev Age Author Path Log message Diff
210 4896d 9h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4896d 9h devastator /highres/textures/ renaming 1140  
208 4896d 9h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4896d 12h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4896d 18h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4897d 21h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4899d 13h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4901d 20h devastator /highres/ Texture 0246 polymer  
202 4902d 2h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4906d 18h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4908d 20h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4909d 3h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4912d 20h loomsday /highres/ Tile #4117 plymerized  
196 4913d 13h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4913d 13h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4914d 18h loomsday /highres/  
193 4915d 8h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4915d 9h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4921d 21h loomsday /highres/ #413 is now polymerized  
190 4930d 19h loomsday /highres/ #0877 is now polymer ready  
189 4932d 17h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4936d 2h devastator /highres/ fixed heightmap and gloss level for 717  
187 4936d 3h devastator /highres/ added def for 0717  
186 4936d 3h devastator /highres/textures/ 717 polymer version  
184 4945d 22h loomsday /highres/ parallaxbias fix for #412  
183 4946d 16h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4947d 16h loomsday /highres/  
180 4952d 17h loomsday /highres/textures/ revised  
179 4952d 18h loomsday /highres/ #372 revised, #368 polymerized  
178 4953d 18h loomsday /highres/ #462-#464 tileset polymerized  
177 4954d 9h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4971d 17h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4971d 22h loomsday /highres/  
174 4990d 18h nightfright / Fixed: #345_s (tga -> png)  
173 4990d 19h nightfright / Maphacks update (by Micky C)  
172 5002d 4h devastator /highres/ Added def for texture 0345 (d n s)  
171 5002d 4h devastator /highres/textures/ 3d texture 0345  
170 5002d 4h devastator /highres/ added def for texture (d s n g) 347  
169 5002d 4h devastator /highres/textures/ 0347 textures only  
168 5002d 17h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51