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288 4589d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4619d 8h spiker /highres/  
286 4624d 20h spiker /highres/ 4154  
285 4651d 7h nightfright / Reverted to previous versions: 341-343  
284 4707d 7h loomsday /highres/sprites/props/ doublesided now  
283 4707d 20h spiker /highres/  
282 4708d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4710d 20h nightfright / Modified: #341, 343  
280 4717d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4766d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4774d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4774d 11h spiker /highres/  
275 4782d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4783d 9h loomsday /highres/ polyTile #367  
273 4783d 10h spiker /highres/ 885 polymerized  
272 4783d 14h spiker /highres/textures/  
271 4783d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4784d 10h spiker /highres/ Content by Lightsource  
269 4786d 12h loomsday /highres/ polymerTile #318  
268 4787d 10h loomsday /highres/ polymer-ed tile #317  
267 4795d 1h h266 /highres/screen/fonts/digital/  
266 4798d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4801d 23h spiker /highres/ Fixes some broken normal maps  
264 4820d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4826d 15h nightfright / Updated: #821, 1189, 2493  
262 4840d 8h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4847d 9h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4850d 20h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4855d 21h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4856d 10h parkar / Added installer source.  
256 4857d 19h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4862d 14h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4863d 19h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4863d 21h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4864d 8h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4864d 13h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4864d 14h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4873d 8h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4874d 20h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4875d 10h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)