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289 4535d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4540d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 14h spiker /highres/  
286 4575d 1h spiker /highres/ 4154  
285 4601d 13h nightfright / Reverted to previous versions: 341-343  
284 4657d 13h loomsday /highres/sprites/props/ doublesided now  
283 4658d 2h spiker /highres/  
282 4658d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4661d 2h nightfright / Modified: #341, 343  
280 4668d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4724d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4724d 17h spiker /highres/  
275 4732d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4733d 15h loomsday /highres/ polyTile #367  
273 4733d 16h spiker /highres/ 885 polymerized  
272 4733d 20h spiker /highres/textures/  
271 4733d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4734d 16h spiker /highres/ Content by Lightsource  
269 4736d 18h loomsday /highres/ polymerTile #318  
268 4737d 16h loomsday /highres/ polymer-ed tile #317  
267 4745d 7h h266 /highres/screen/fonts/digital/  
266 4748d 15h loomsday /highres/ #371 polymerized, #152 glow added  
265 4752d 5h spiker /highres/ Fixes some broken normal maps  
264 4771d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4776d 21h nightfright / Updated: #821, 1189, 2493  
262 4790d 14h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4797d 15h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4801d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4806d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4806d 16h parkar / Added installer source.  
256 4808d 1h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4812d 20h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4814d 1h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4814d 3h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4814d 14h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4814d 19h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4814d 20h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4823d 14h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4825d 2h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)