Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4544d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4544d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 23h |
spiker |
/highres/ |
|
|
286 |
4584d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4666d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 11h |
spiker |
/highres/ |
|
|
282 |
4667d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4734d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4734d 2h |
spiker |
/highres/ |
|
|
275 |
4742d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4743d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4744d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4746d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4747d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4754d 17h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4758d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4761d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4780d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4786d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4799d 23h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4807d 0h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4810d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4815d 12h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4816d 1h |
parkar |
/ |
Added installer source. |
|
256 |
4817d 11h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4822d 5h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4823d 10h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4823d 12h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4823d 23h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4824d 5h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4824d 5h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4833d 0h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|