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290 4544d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4544d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4549d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4578d 23h spiker /highres/  
286 4584d 11h spiker /highres/ 4154  
285 4610d 22h nightfright / Reverted to previous versions: 341-343  
284 4666d 22h loomsday /highres/sprites/props/ doublesided now  
283 4667d 11h spiker /highres/  
282 4667d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4670d 11h nightfright / Modified: #341, 343  
280 4677d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4725d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4734d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4734d 2h spiker /highres/  
275 4742d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4743d 0h loomsday /highres/ polyTile #367  
273 4743d 1h spiker /highres/ 885 polymerized  
272 4743d 5h spiker /highres/textures/  
271 4743d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4744d 1h spiker /highres/ Content by Lightsource  
269 4746d 3h loomsday /highres/ polymerTile #318  
268 4747d 1h loomsday /highres/ polymer-ed tile #317  
267 4754d 17h h266 /highres/screen/fonts/digital/  
266 4758d 0h loomsday /highres/ #371 polymerized, #152 glow added  
265 4761d 14h spiker /highres/ Fixes some broken normal maps  
264 4780d 10h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4786d 6h nightfright / Updated: #821, 1189, 2493  
262 4799d 23h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4807d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4810d 12h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4815d 12h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4816d 1h parkar / Added installer source.  
256 4817d 11h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4822d 5h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4823d 10h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4823d 12h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4823d 23h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4824d 5h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4824d 5h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4833d 0h nightfright / Updated: #2536 (chaingun improvement by empyrock)