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295 4550d 18h spiker /highres/ 281  
294 4551d 10h spiker /highres/ Added 4266  
293 4551d 22h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4553d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4563d 11h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4564d 9h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4564d 10h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4568d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4598d 10h spiker /highres/  
286 4603d 22h spiker /highres/ 4154  
285 4630d 9h nightfright / Reverted to previous versions: 341-343  
284 4686d 9h loomsday /highres/sprites/props/ doublesided now  
283 4686d 22h spiker /highres/  
282 4687d 3h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4689d 22h nightfright / Modified: #341, 343  
280 4696d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4745d 9h loomsday /highres/ #369 polymerized + #797 recreated  
277 4753d 12h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4753d 13h spiker /highres/  
275 4761d 12h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4762d 11h loomsday /highres/ polyTile #367  
273 4762d 12h spiker /highres/ 885 polymerized  
272 4762d 16h spiker /highres/textures/  
271 4762d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4763d 12h spiker /highres/ Content by Lightsource  
269 4765d 14h loomsday /highres/ polymerTile #318  
268 4766d 12h loomsday /highres/ polymer-ed tile #317  
267 4774d 3h h266 /highres/screen/fonts/digital/  
266 4777d 11h loomsday /highres/ #371 polymerized, #152 glow added  
265 4781d 1h spiker /highres/ Fixes some broken normal maps  
264 4799d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4805d 17h nightfright / Updated: #821, 1189, 2493  
262 4819d 10h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4826d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4829d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4834d 23h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4835d 12h parkar / Added installer source.  
256 4836d 22h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4841d 16h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4842d 21h nightfright / Updated: ice.def (another fix, hopefully for good this time)