Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4550d 18h |
spiker |
/highres/ |
281 |
|
294 |
4551d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4551d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4553d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4563d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4564d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4564d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4568d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4598d 10h |
spiker |
/highres/ |
|
|
286 |
4603d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4630d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4686d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4686d 22h |
spiker |
/highres/ |
|
|
282 |
4687d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4689d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4745d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4753d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4753d 13h |
spiker |
/highres/ |
|
|
275 |
4761d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4762d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4762d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4762d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4762d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4763d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4765d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4766d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4774d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4777d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4781d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4799d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4805d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4819d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4826d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4829d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4834d 23h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4835d 12h |
parkar |
/ |
Added installer source. |
|
256 |
4836d 22h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4841d 16h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4842d 21h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|