Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4535d 22h |
spiker |
/highres/ |
281 |
|
294 |
4536d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 14h |
spiker |
/highres/ |
|
|
286 |
4589d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 2h |
spiker |
/highres/ |
|
|
282 |
4672d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 17h |
spiker |
/highres/ |
|
|
275 |
4746d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 7h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4785d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4804d 14h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4811d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4815d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4820d 2h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4820d 16h |
parkar |
/ |
Added installer source. |
|
256 |
4822d 1h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4826d 20h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4828d 1h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|