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296 4529d 14h spiker /highres/sprites/  
295 4535d 21h spiker /highres/ 281  
294 4536d 13h spiker /highres/ Added 4266  
293 4537d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4538d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4548d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4549d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4549d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4554d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 13h spiker /highres/  
286 4589d 1h spiker /highres/ 4154  
285 4615d 12h nightfright / Reverted to previous versions: 341-343  
284 4671d 12h loomsday /highres/sprites/props/ doublesided now  
283 4672d 1h spiker /highres/  
282 4672d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4675d 1h nightfright / Modified: #341, 343  
280 4682d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4730d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 16h spiker /highres/  
275 4746d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 14h loomsday /highres/ polyTile #367  
273 4747d 15h spiker /highres/ 885 polymerized  
272 4747d 19h spiker /highres/textures/  
271 4747d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 15h spiker /highres/ Content by Lightsource  
269 4750d 17h loomsday /highres/ polymerTile #318  
268 4751d 15h loomsday /highres/ polymer-ed tile #317  
267 4759d 7h h266 /highres/screen/fonts/digital/  
266 4762d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4766d 4h spiker /highres/ Fixes some broken normal maps  
264 4785d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4790d 20h nightfright / Updated: #821, 1189, 2493  
262 4804d 13h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4811d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4815d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4820d 2h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4820d 15h parkar / Added installer source.  
256 4822d 1h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4826d 19h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)