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290 4551d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4551d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4556d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 12h spiker /highres/  
286 4591d 0h spiker /highres/ 4154  
285 4617d 11h nightfright / Reverted to previous versions: 341-343  
284 4673d 11h loomsday /highres/sprites/props/ doublesided now  
283 4674d 0h spiker /highres/  
282 4674d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4677d 0h nightfright / Modified: #341, 343  
280 4684d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4732d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4740d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4740d 15h spiker /highres/  
275 4748d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4749d 13h loomsday /highres/ polyTile #367  
273 4749d 14h spiker /highres/ 885 polymerized  
272 4749d 18h spiker /highres/textures/  
271 4749d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4750d 14h spiker /highres/ Content by Lightsource  
269 4752d 16h loomsday /highres/ polymerTile #318  
268 4753d 14h loomsday /highres/ polymer-ed tile #317  
267 4761d 5h h266 /highres/screen/fonts/digital/  
266 4764d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4768d 3h spiker /highres/ Fixes some broken normal maps  
264 4786d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4792d 19h nightfright / Updated: #821, 1189, 2493  
262 4806d 12h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4813d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4817d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4822d 1h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4822d 14h parkar / Added installer source.  
256 4824d 0h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4828d 18h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4829d 23h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4830d 1h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4830d 12h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4830d 18h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4830d 18h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4839d 13h nightfright / Updated: #2536 (chaingun improvement by empyrock)