Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4610d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 23h |
spiker |
/highres/ |
281 |
|
294 |
4617d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4618d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4629d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4630d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4630d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4635d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 15h |
spiker |
/highres/ |
|
|
286 |
4670d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4752d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4753d 3h |
spiker |
/highres/ |
|
|
282 |
4753d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4756d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 18h |
spiker |
/highres/ |
|
|
275 |
4827d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4840d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4843d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4866d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4885d 15h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4892d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4896d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4901d 3h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4901d 17h |
parkar |
/ |
Added installer source. |
|
256 |
4903d 2h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4907d 21h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|