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296 4610d 16h spiker /highres/sprites/  
295 4616d 23h spiker /highres/ 281  
294 4617d 15h spiker /highres/ Added 4266  
293 4618d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4635d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 15h spiker /highres/  
286 4670d 2h spiker /highres/ 4154  
285 4696d 14h nightfright / Reverted to previous versions: 341-343  
284 4752d 13h loomsday /highres/sprites/props/ doublesided now  
283 4753d 3h spiker /highres/  
282 4753d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4756d 2h nightfright / Modified: #341, 343  
280 4763d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 18h spiker /highres/  
275 4827d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 15h loomsday /highres/ polyTile #367  
273 4828d 17h spiker /highres/ 885 polymerized  
272 4828d 21h spiker /highres/textures/  
271 4828d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 17h spiker /highres/ Content by Lightsource  
269 4831d 18h loomsday /highres/ polymerTile #318  
268 4832d 17h loomsday /highres/ polymer-ed tile #317  
267 4840d 8h h266 /highres/screen/fonts/digital/  
266 4843d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 6h spiker /highres/ Fixes some broken normal maps  
264 4866d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 22h nightfright / Updated: #821, 1189, 2493  
262 4885d 15h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4892d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4896d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4901d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4901d 17h parkar / Added installer source.  
256 4903d 2h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4907d 21h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)