Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4530d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 2h |
spiker |
/highres/ |
281 |
|
294 |
4538d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 18h |
spiker |
/highres/ |
|
|
286 |
4591d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 6h |
spiker |
/highres/ |
|
|
282 |
4674d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 21h |
spiker |
/highres/ |
|
|
275 |
4748d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 11h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 9h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 5h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 1h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4806d 18h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4813d 19h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 6h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4822d 7h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4822d 20h |
parkar |
/ |
Added installer source. |
|
256 |
4824d 5h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|