Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4519d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4530d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 23h |
spiker |
/highres/ |
281 |
|
294 |
4538d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 15h |
spiker |
/highres/ |
|
|
286 |
4591d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 3h |
spiker |
/highres/ |
|
|
282 |
4674d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 18h |
spiker |
/highres/ |
|
|
275 |
4748d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4806d 15h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4813d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4822d 4h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|