Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4518d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 8h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4530d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 0h |
spiker |
/highres/ |
281 |
|
294 |
4538d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 16h |
spiker |
/highres/ |
|
|
286 |
4591d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 4h |
spiker |
/highres/ |
|
|
282 |
4674d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 19h |
spiker |
/highres/ |
|
|
275 |
4748d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 9h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4806d 16h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4813d 17h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|