Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4519d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 5h |
spiker |
/highres/ |
281 |
|
294 |
4538d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 22h |
spiker |
/highres/ |
|
|
286 |
4591d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 9h |
spiker |
/highres/ |
|
|
282 |
4674d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 0h |
spiker |
/highres/ |
|
|
275 |
4748d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4806d 21h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4813d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|