Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
289 4541d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4545d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4575d 0h spiker /highres/  
286 4580d 12h spiker /highres/ 4154  
285 4606d 23h nightfright / Reverted to previous versions: 341-343  
284 4662d 23h loomsday /highres/sprites/props/ doublesided now  
283 4663d 12h spiker /highres/  
282 4663d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4666d 12h nightfright / Modified: #341, 343  
280 4673d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4730d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4730d 3h spiker /highres/  
275 4738d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4739d 1h loomsday /highres/ polyTile #367  
273 4739d 2h spiker /highres/ 885 polymerized  
272 4739d 6h spiker /highres/textures/  
271 4739d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4740d 2h spiker /highres/ Content by Lightsource  
269 4742d 4h loomsday /highres/ polymerTile #318  
268 4743d 2h loomsday /highres/ polymer-ed tile #317  
267 4750d 17h h266 /highres/screen/fonts/digital/  
266 4754d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 15h spiker /highres/ Fixes some broken normal maps  
264 4776d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4782d 7h nightfright / Updated: #821, 1189, 2493  
262 4796d 0h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4803d 1h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4806d 12h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4811d 13h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4812d 2h parkar / Added installer source.  
256 4813d 11h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4818d 6h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4819d 11h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4819d 13h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4820d 0h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4820d 5h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4820d 6h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4829d 0h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4830d 12h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)