Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
298 4597d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4608d 1h spiker /highres/sprites/  
296 4608d 21h spiker /highres/sprites/  
295 4615d 4h spiker /highres/ 281  
294 4615d 20h spiker /highres/ Added 4266  
293 4616d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4618d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4627d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4628d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4628d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4633d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 20h spiker /highres/  
286 4668d 8h spiker /highres/ 4154  
285 4694d 19h nightfright / Reverted to previous versions: 341-343  
284 4750d 19h loomsday /highres/sprites/props/ doublesided now  
283 4751d 8h spiker /highres/  
282 4751d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4754d 8h nightfright / Modified: #341, 343  
280 4761d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4809d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4817d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4817d 23h spiker /highres/  
275 4825d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4826d 21h loomsday /highres/ polyTile #367  
273 4826d 22h spiker /highres/ 885 polymerized  
272 4827d 2h spiker /highres/textures/  
271 4827d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 22h spiker /highres/ Content by Lightsource  
269 4830d 0h loomsday /highres/ polymerTile #318  
268 4830d 22h loomsday /highres/ polymer-ed tile #317  
267 4838d 13h h266 /highres/screen/fonts/digital/  
266 4841d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4845d 11h spiker /highres/ Fixes some broken normal maps  
264 4864d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4870d 3h nightfright / Updated: #821, 1189, 2493  
262 4883d 20h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4890d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4894d 8h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4899d 9h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4899d 22h parkar / Added installer source.