Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4597d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4608d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4608d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4615d 4h |
spiker |
/highres/ |
281 |
|
294 |
4615d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4616d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4618d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4627d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4628d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4628d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4633d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 20h |
spiker |
/highres/ |
|
|
286 |
4668d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4750d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4751d 8h |
spiker |
/highres/ |
|
|
282 |
4751d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4754d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4817d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4817d 23h |
spiker |
/highres/ |
|
|
275 |
4825d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4826d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4838d 13h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4841d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4845d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4864d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4870d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4883d 20h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4890d 21h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4894d 8h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4899d 9h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4899d 22h |
parkar |
/ |
Added installer source. |
|