Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4596d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 16h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4610d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 7h |
spiker |
/highres/ |
281 |
|
294 |
4616d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4629d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 0h |
spiker |
/highres/ |
|
|
286 |
4669d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 11h |
spiker |
/highres/ |
|
|
282 |
4752d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 2h |
spiker |
/highres/ |
|
|
275 |
4827d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4839d 17h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4843d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4846d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|