Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4508d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4518d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4519d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4526d 2h |
spiker |
/highres/ |
281 |
|
294 |
4526d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4527d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4529d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4538d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4539d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4539d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4544d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 18h |
spiker |
/highres/ |
|
|
286 |
4579d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4662d 6h |
spiker |
/highres/ |
|
|
282 |
4662d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4665d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 21h |
spiker |
/highres/ |
|
|
275 |
4736d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4737d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4749d 11h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4752d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 9h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 1h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4794d 18h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4801d 19h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 6h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4810d 7h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4810d 20h |
parkar |
/ |
Added installer source. |
|