Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4518d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4518d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4519d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4530d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 16h |
spiker |
/highres/ |
281 |
|
294 |
4538d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4538d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4555d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 8h |
spiker |
/highres/ |
|
|
286 |
4590d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 20h |
spiker |
/highres/ |
|
|
282 |
4674d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 11h |
spiker |
/highres/ |
|
|
275 |
4748d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4767d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|