Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4517d 23h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4517d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4518d 8h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 9h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4518d 18h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4519d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4530d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 10h |
spiker |
/highres/ |
281 |
|
294 |
4538d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4538d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4555d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 2h |
spiker |
/highres/ |
|
|
286 |
4590d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 14h |
spiker |
/highres/ |
|
|
282 |
4673d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 5h |
spiker |
/highres/ |
|
|
275 |
4748d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4760d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4767d 17h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|