Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4511d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4511d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4511d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4511d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4511d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4511d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4512d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4512d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4523d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4524d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4530d 16h |
spiker |
/highres/ |
281 |
|
294 |
4531d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4531d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4533d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4543d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4544d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4544d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4548d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 8h |
spiker |
/highres/ |
|
|
286 |
4583d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4666d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4666d 20h |
spiker |
/highres/ |
|
|
282 |
4667d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4669d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4676d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4733d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4733d 11h |
spiker |
/highres/ |
|
|
275 |
4741d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4742d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4742d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4743d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4746d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4754d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4757d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4760d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|