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Rev Age Author Path Log message Diff
305 4511d 3h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4511d 5h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4511d 5h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4511d 14h leod /highres/textures/ fix case of 1151 #2  
301 4511d 14h leod /highres/textures/ fix case of 1151 #1  
300 4511d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4512d 0h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4512d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4523d 13h spiker /highres/sprites/  
296 4524d 9h spiker /highres/sprites/  
295 4530d 16h spiker /highres/ 281  
294 4531d 8h spiker /highres/ Added 4266  
293 4531d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4533d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4543d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4544d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4544d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4548d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4578d 8h spiker /highres/  
286 4583d 20h spiker /highres/ 4154  
285 4610d 7h nightfright / Reverted to previous versions: 341-343  
284 4666d 7h loomsday /highres/sprites/props/ doublesided now  
283 4666d 20h spiker /highres/  
282 4667d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4669d 20h nightfright / Modified: #341, 343  
280 4676d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4725d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4733d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4733d 11h spiker /highres/  
275 4741d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4742d 9h loomsday /highres/ polyTile #367  
273 4742d 10h spiker /highres/ 885 polymerized  
272 4742d 14h spiker /highres/textures/  
271 4742d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4743d 10h spiker /highres/ Content by Lightsource  
269 4745d 12h loomsday /highres/ polymerTile #318  
268 4746d 10h loomsday /highres/ polymer-ed tile #317  
267 4754d 1h h266 /highres/screen/fonts/digital/  
266 4757d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4760d 23h spiker /highres/ Fixes some broken normal maps