Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4505d 0h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4505d 12h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4505d 13h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4505d 14h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4505d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4506d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 1h |
spiker |
/highres/ |
281 |
|
294 |
4525d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 17h |
spiker |
/highres/ |
|
|
286 |
4578d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 5h |
spiker |
/highres/ |
|
|
282 |
4661d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 20h |
spiker |
/highres/ |
|
|
275 |
4735d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4748d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|