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294 4523d 2h spiker /highres/ Added 4266  
293 4523d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4525d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4535d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4536d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4536d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4540d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 2h spiker /highres/  
286 4575d 14h spiker /highres/ 4154  
285 4602d 1h nightfright / Reverted to previous versions: 341-343  
284 4658d 1h loomsday /highres/sprites/props/ doublesided now  
283 4658d 14h spiker /highres/  
282 4658d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4661d 14h nightfright / Modified: #341, 343  
280 4668d 14h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4725d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4725d 5h spiker /highres/  
275 4733d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4734d 3h loomsday /highres/ polyTile #367  
273 4734d 4h spiker /highres/ 885 polymerized  
272 4734d 8h spiker /highres/textures/  
271 4734d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 4h spiker /highres/ Content by Lightsource  
269 4737d 6h loomsday /highres/ polymerTile #318  
268 4738d 4h loomsday /highres/ polymer-ed tile #317  
267 4745d 19h h266 /highres/screen/fonts/digital/  
266 4749d 3h loomsday /highres/ #371 polymerized, #152 glow added  
265 4752d 17h spiker /highres/ Fixes some broken normal maps  
264 4771d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4777d 9h nightfright / Updated: #821, 1189, 2493  
262 4791d 2h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4798d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4801d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4806d 15h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4807d 4h parkar / Added installer source.  
256 4808d 14h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4813d 8h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4814d 13h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4814d 15h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model