Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4535d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 11h |
spiker |
/highres/ |
|
|
286 |
4574d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 22h |
spiker |
/highres/ |
|
|
282 |
4658d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 13h |
spiker |
/highres/ |
|
|
275 |
4732d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4790d 11h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4797d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4805d 23h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4806d 12h |
parkar |
/ |
Added installer source. |
|
256 |
4807d 22h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4812d 17h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4813d 22h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4813d 23h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4814d 11h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4814d 16h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4814d 16h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4823d 11h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
245 |
4824d 23h |
nightfright |
/ |
Updated: E2L6.mhk (Polymer lights by Micky C) |
|