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Rev Age Author Path Log message Diff
292 4616d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4626d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4627d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4627d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4631d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 4h spiker /highres/  
286 4666d 15h spiker /highres/ 4154  
285 4693d 3h nightfright / Reverted to previous versions: 341-343  
284 4749d 3h loomsday /highres/sprites/props/ doublesided now  
283 4749d 16h spiker /highres/  
282 4749d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4752d 16h nightfright / Modified: #341, 343  
280 4759d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4808d 3h loomsday /highres/ #369 polymerized + #797 recreated  
277 4816d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4816d 7h spiker /highres/  
275 4824d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4825d 5h loomsday /highres/ polyTile #367  
273 4825d 6h spiker /highres/ 885 polymerized  
272 4825d 10h spiker /highres/textures/  
271 4825d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 6h spiker /highres/ Content by Lightsource  
269 4828d 8h loomsday /highres/ polymerTile #318  
268 4829d 6h loomsday /highres/ polymer-ed tile #317  
267 4836d 21h h266 /highres/screen/fonts/digital/  
266 4840d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4843d 19h spiker /highres/ Fixes some broken normal maps  
264 4862d 14h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4868d 11h nightfright / Updated: #821, 1189, 2493  
262 4882d 4h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4889d 5h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4892d 16h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4897d 17h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4898d 6h parkar / Added installer source.  
256 4899d 15h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4904d 10h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4905d 15h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4905d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4906d 4h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4906d 9h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)