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Rev Age Author Path Log message Diff
294 4524d 19h spiker /highres/ Added 4266  
293 4525d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4527d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4542d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 19h spiker /highres/  
286 4577d 6h spiker /highres/ 4154  
285 4603d 17h nightfright / Reverted to previous versions: 341-343  
284 4659d 17h loomsday /highres/sprites/props/ doublesided now  
283 4660d 6h spiker /highres/  
282 4660d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4663d 6h nightfright / Modified: #341, 343  
280 4670d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 21h spiker /highres/  
275 4734d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 19h loomsday /highres/ polyTile #367  
273 4735d 20h spiker /highres/ 885 polymerized  
272 4736d 1h spiker /highres/textures/  
271 4736d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 21h spiker /highres/ Content by Lightsource  
269 4738d 22h loomsday /highres/ polymerTile #318  
268 4739d 21h loomsday /highres/ polymer-ed tile #317  
267 4747d 12h h266 /highres/screen/fonts/digital/  
266 4750d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4754d 9h spiker /highres/ Fixes some broken normal maps  
264 4773d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4779d 1h nightfright / Updated: #821, 1189, 2493  
262 4792d 19h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4799d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4803d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4808d 7h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4808d 20h parkar / Added installer source.  
256 4810d 6h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4815d 1h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4816d 6h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4816d 7h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model