Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4505d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 6h |
spiker |
/highres/ |
281 |
|
294 |
4524d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 22h |
spiker |
/highres/ |
|
|
286 |
4577d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 10h |
spiker |
/highres/ |
|
|
282 |
4660d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 1h |
spiker |
/highres/ |
|
|
275 |
4734d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 22h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4799d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4808d 11h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|