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Rev Age Author Path Log message Diff
300 4520d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4520d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4521d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4532d 2h spiker /highres/sprites/  
296 4532d 22h spiker /highres/sprites/  
295 4539d 5h spiker /highres/ 281  
294 4539d 21h spiker /highres/ Added 4266  
293 4540d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4542d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4551d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4552d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4552d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4586d 21h spiker /highres/  
286 4592d 8h spiker /highres/ 4154  
285 4618d 20h nightfright / Reverted to previous versions: 341-343  
284 4674d 19h loomsday /highres/sprites/props/ doublesided now  
283 4675d 8h spiker /highres/  
282 4675d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 8h nightfright / Modified: #341, 343  
280 4685d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4733d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4741d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4742d 0h spiker /highres/  
275 4749d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4750d 21h loomsday /highres/ polyTile #367  
273 4750d 23h spiker /highres/ 885 polymerized  
272 4751d 3h spiker /highres/textures/  
271 4751d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4751d 23h spiker /highres/ Content by Lightsource  
269 4754d 0h loomsday /highres/ polymerTile #318  
268 4754d 23h loomsday /highres/ polymer-ed tile #317  
267 4762d 14h h266 /highres/screen/fonts/digital/  
266 4765d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4769d 11h spiker /highres/ Fixes some broken normal maps  
264 4788d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4794d 3h nightfright / Updated: #821, 1189, 2493  
262 4807d 21h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4814d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4818d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)