Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4520d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 13h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4521d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4532d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4539d 5h |
spiker |
/highres/ |
281 |
|
294 |
4539d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4542d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 21h |
spiker |
/highres/ |
|
|
286 |
4592d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 8h |
spiker |
/highres/ |
|
|
282 |
4675d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4742d 0h |
spiker |
/highres/ |
|
|
275 |
4749d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4751d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4751d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4754d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4762d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4765d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4769d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4788d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4794d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4807d 21h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4814d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4818d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|