Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4505d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4505d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4505d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 3h |
spiker |
/highres/ |
281 |
|
294 |
4524d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 19h |
spiker |
/highres/ |
|
|
286 |
4577d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 6h |
spiker |
/highres/ |
|
|
282 |
4660d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 22h |
spiker |
/highres/ |
|
|
275 |
4734d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 12h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 5h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 19h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|