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309 4502d 19h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4502d 21h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4503d 2h leod /highres/ fix 724_d  
306 4503d 8h leod /highres/ JPG->PNG conversions reverted  
305 4503d 20h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4503d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4503d 22h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4504d 7h leod /highres/textures/ fix case of 1151 #2  
301 4504d 7h leod /highres/textures/ fix case of 1151 #1  
300 4504d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4504d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4505d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4516d 6h spiker /highres/sprites/  
296 4517d 2h spiker /highres/sprites/  
295 4523d 8h spiker /highres/ 281  
294 4524d 1h spiker /highres/ Added 4266  
293 4524d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4526d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4536d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4541d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 1h spiker /highres/  
286 4576d 12h spiker /highres/ 4154  
285 4602d 23h nightfright / Reverted to previous versions: 341-343  
284 4658d 23h loomsday /highres/sprites/props/ doublesided now  
283 4659d 12h spiker /highres/  
282 4659d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 12h nightfright / Modified: #341, 343  
280 4669d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 4h spiker /highres/  
275 4734d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 1h loomsday /highres/ polyTile #367  
273 4735d 2h spiker /highres/ 885 polymerized  
272 4735d 7h spiker /highres/textures/  
271 4735d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 3h spiker /highres/ Content by Lightsource  
269 4738d 4h loomsday /highres/ polymerTile #318