Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4548d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4548d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4552d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4582d 2h |
spiker |
/highres/ |
|
|
286 |
4587d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4614d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4670d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4670d 13h |
spiker |
/highres/ |
|
|
282 |
4670d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4673d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4729d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4737d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4737d 5h |
spiker |
/highres/ |
|
|
275 |
4745d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4746d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4746d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4747d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4749d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4750d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4757d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4761d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4764d 17h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4783d 12h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4789d 9h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4803d 2h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4810d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4813d 14h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4818d 14h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4819d 4h |
parkar |
/ |
Added installer source. |
|
256 |
4820d 13h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4825d 8h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4826d 13h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4826d 15h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4827d 2h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4827d 7h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
247 |
4827d 7h |
nightfright |
/ |
Updated: E2L8.mhk (Polymer lights by Micky C) |
|
246 |
4836d 2h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|