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Rev Age Author Path Log message Diff
297 4527d 7h spiker /highres/sprites/  
296 4528d 2h spiker /highres/sprites/  
295 4534d 9h spiker /highres/ 281  
294 4535d 1h spiker /highres/ Added 4266  
293 4535d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4537d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4547d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4548d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4548d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4552d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4582d 1h spiker /highres/  
286 4587d 13h spiker /highres/ 4154  
285 4614d 0h nightfright / Reverted to previous versions: 341-343  
284 4670d 0h loomsday /highres/sprites/props/ doublesided now  
283 4670d 13h spiker /highres/  
282 4670d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4673d 13h nightfright / Modified: #341, 343  
280 4680d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4729d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4737d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4737d 4h spiker /highres/  
275 4745d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4746d 2h loomsday /highres/ polyTile #367  
273 4746d 3h spiker /highres/ 885 polymerized  
272 4746d 7h spiker /highres/textures/  
271 4746d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4747d 3h spiker /highres/ Content by Lightsource  
269 4749d 5h loomsday /highres/ polymerTile #318  
268 4750d 3h loomsday /highres/ polymer-ed tile #317  
267 4757d 19h h266 /highres/screen/fonts/digital/  
266 4761d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4764d 16h spiker /highres/ Fixes some broken normal maps  
264 4783d 12h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4789d 8h nightfright / Updated: #821, 1189, 2493  
262 4803d 1h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4810d 2h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4813d 14h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4818d 14h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4819d 3h parkar / Added installer source.  
256 4820d 13h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)