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293 4617d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 9h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4634d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 11h spiker /highres/  
286 4669d 23h spiker /highres/ 4154  
285 4696d 10h nightfright / Reverted to previous versions: 341-343  
284 4752d 10h loomsday /highres/sprites/props/ doublesided now  
283 4752d 23h spiker /highres/  
282 4753d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4755d 23h nightfright / Modified: #341, 343  
280 4762d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 10h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 13h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 14h spiker /highres/  
275 4827d 12h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 12h loomsday /highres/ polyTile #367  
273 4828d 13h spiker /highres/ 885 polymerized  
272 4828d 17h spiker /highres/textures/  
271 4828d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 13h spiker /highres/ Content by Lightsource  
269 4831d 15h loomsday /highres/ polymerTile #318  
268 4832d 13h loomsday /highres/ polymer-ed tile #317  
267 4840d 4h h266 /highres/screen/fonts/digital/  
266 4843d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 2h spiker /highres/ Fixes some broken normal maps  
264 4865d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 18h nightfright / Updated: #821, 1189, 2493  
262 4885d 11h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4892d 12h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4895d 23h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4901d 0h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4901d 13h parkar / Added installer source.  
256 4902d 22h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4907d 17h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4908d 22h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4909d 0h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4909d 11h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)