Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4520d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 15h |
spiker |
/highres/ |
281 |
|
294 |
4539d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 7h |
spiker |
/highres/ |
|
|
286 |
4591d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 18h |
spiker |
/highres/ |
|
|
282 |
4675d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 10h |
spiker |
/highres/ |
|
|
275 |
4749d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4762d 0h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4765d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4807d 7h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4814d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4822d 19h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4823d 8h |
parkar |
/ |
Added installer source. |
|