Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4505d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 1h |
spiker |
/highres/ |
281 |
|
294 |
4524d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 17h |
spiker |
/highres/ |
|
|
286 |
4577d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 5h |
spiker |
/highres/ |
|
|
282 |
4660d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 20h |
spiker |
/highres/ |
|
|
275 |
4734d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 17h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4799d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4808d 6h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|