Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4504d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4504d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4504d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4504d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4504d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4504d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4505d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4523d 22h |
spiker |
/highres/ |
281 |
|
294 |
4524d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 14h |
spiker |
/highres/ |
|
|
286 |
4577d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 2h |
spiker |
/highres/ |
|
|
282 |
4660d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 17h |
spiker |
/highres/ |
|
|
275 |
4734d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|