Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4517d 11h |
leod |
/highres/ |
fix 724_d |
|
306 |
4517d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4518d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4518d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4518d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4518d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4519d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4530d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 17h |
spiker |
/highres/ |
281 |
|
294 |
4538d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4538d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4555d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 10h |
spiker |
/highres/ |
|
|
286 |
4590d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 21h |
spiker |
/highres/ |
|
|
282 |
4674d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 12h |
spiker |
/highres/ |
|
|
275 |
4748d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|