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275 4765d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4766d 22h loomsday /highres/ polyTile #367  
273 4767d 0h spiker /highres/ 885 polymerized  
272 4767d 4h spiker /highres/textures/  
271 4767d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4768d 0h spiker /highres/ Content by Lightsource  
269 4770d 1h loomsday /highres/ polymerTile #318  
268 4771d 0h loomsday /highres/ polymer-ed tile #317  
267 4778d 15h h266 /highres/screen/fonts/digital/  
266 4781d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4785d 13h spiker /highres/ Fixes some broken normal maps  
264 4804d 8h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4810d 5h nightfright / Updated: #821, 1189, 2493  
262 4823d 22h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4830d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4834d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4839d 10h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4840d 0h parkar / Added installer source.  
256 4841d 9h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4846d 4h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4847d 9h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4847d 11h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4847d 22h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4848d 3h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4848d 3h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4856d 22h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4858d 10h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4859d 0h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4861d 11h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4861d 11h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4862d 0h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4862d 23h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4870d 22h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4872d 7h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4875d 5h devastator /highres/ 349 and 454 diffuse update  
236 4878d 14h h266 /highres/sprites/ #109 decal for E4L8  
235 4878d 22h nightfright / empyrock modifications from Mar 28  
234 4881d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4881d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4883d 6h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...