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Rev Age Author Path Log message Diff
297 4531d 7h spiker /highres/sprites/  
296 4532d 3h spiker /highres/sprites/  
295 4538d 10h spiker /highres/ 281  
294 4539d 2h spiker /highres/ Added 4266  
293 4539d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4541d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4551d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4552d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4552d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4556d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4586d 2h spiker /highres/  
286 4591d 14h spiker /highres/ 4154  
285 4618d 1h nightfright / Reverted to previous versions: 341-343  
284 4674d 1h loomsday /highres/sprites/props/ doublesided now  
283 4674d 14h spiker /highres/  
282 4674d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4677d 14h nightfright / Modified: #341, 343  
280 4684d 14h nightfright / Modified: #342, 343, 821, 916, 917  
278 4733d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4741d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4741d 5h spiker /highres/  
275 4749d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4750d 3h loomsday /highres/ polyTile #367  
273 4750d 4h spiker /highres/ 885 polymerized  
272 4750d 8h spiker /highres/textures/  
271 4750d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4751d 4h spiker /highres/ Content by Lightsource  
269 4753d 6h loomsday /highres/ polymerTile #318  
268 4754d 4h loomsday /highres/ polymer-ed tile #317  
267 4761d 19h h266 /highres/screen/fonts/digital/  
266 4765d 3h loomsday /highres/ #371 polymerized, #152 glow added  
265 4768d 17h spiker /highres/ Fixes some broken normal maps  
264 4787d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4793d 9h nightfright / Updated: #821, 1189, 2493  
262 4807d 2h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4814d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4817d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4822d 15h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4823d 4h parkar / Added installer source.  
256 4824d 14h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)