Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4531d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 10h |
spiker |
/highres/ |
281 |
|
294 |
4539d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 2h |
spiker |
/highres/ |
|
|
286 |
4591d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 14h |
spiker |
/highres/ |
|
|
282 |
4674d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 5h |
spiker |
/highres/ |
|
|
275 |
4749d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4765d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 17h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 9h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4807d 2h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4814d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 15h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4822d 15h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4823d 4h |
parkar |
/ |
Added installer source. |
|
256 |
4824d 14h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|