Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4594d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4594d 9h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4594d 18h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4595d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4606d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4607d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4613d 10h |
spiker |
/highres/ |
281 |
|
294 |
4614d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4614d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4616d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4626d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4627d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4627d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4631d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 2h |
spiker |
/highres/ |
|
|
286 |
4666d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4749d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4749d 14h |
spiker |
/highres/ |
|
|
282 |
4749d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4752d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4759d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4808d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4816d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4816d 5h |
spiker |
/highres/ |
|
|
275 |
4824d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4825d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4825d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4825d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4825d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4826d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4828d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4829d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4836d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4840d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4843d 17h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4862d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4868d 9h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4882d 2h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4889d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|