Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4529d 15h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4532d 6h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4532d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4532d 12h |
leod |
/highres/ |
fix 724_d |
|
306 |
4532d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4533d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4533d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4533d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4533d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4533d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4533d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4534d 3h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4534d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4545d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4546d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4552d 19h |
spiker |
/highres/ |
281 |
|
294 |
4553d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4553d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4555d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4565d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4566d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4566d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4570d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4600d 11h |
spiker |
/highres/ |
|
|
286 |
4605d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4632d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4688d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4688d 23h |
spiker |
/highres/ |
|
|
282 |
4689d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4691d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4698d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4747d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4755d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4755d 14h |
spiker |
/highres/ |
|
|
275 |
4763d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4764d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4764d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4764d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4764d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4765d 13h |
spiker |
/highres/ |
Content by Lightsource |
|