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Rev Age Author Path Log message Diff
289 4569d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4573d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4603d 7h spiker /highres/  
286 4608d 18h spiker /highres/ 4154  
285 4635d 5h nightfright / Reverted to previous versions: 341-343  
284 4691d 5h loomsday /highres/sprites/props/ doublesided now  
283 4691d 18h spiker /highres/  
282 4691d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4694d 18h nightfright / Modified: #341, 343  
280 4701d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4750d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4758d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4758d 9h spiker /highres/  
275 4766d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4767d 7h loomsday /highres/ polyTile #367  
273 4767d 8h spiker /highres/ 885 polymerized  
272 4767d 12h spiker /highres/textures/  
271 4767d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4768d 8h spiker /highres/ Content by Lightsource  
269 4770d 10h loomsday /highres/ polymerTile #318  
268 4771d 8h loomsday /highres/ polymer-ed tile #317  
267 4779d 0h h266 /highres/screen/fonts/digital/  
266 4782d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4785d 21h spiker /highres/ Fixes some broken normal maps  
264 4804d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4810d 13h nightfright / Updated: #821, 1189, 2493  
262 4824d 6h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4831d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4834d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4839d 19h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4840d 8h parkar / Added installer source.  
256 4841d 18h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4846d 12h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4847d 17h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4847d 19h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4848d 6h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4848d 12h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4848d 12h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4857d 7h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4858d 18h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)