Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
294 4519d 9h spiker /highres/ Added 4266  
293 4519d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4536d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 9h spiker /highres/  
286 4571d 20h spiker /highres/ 4154  
285 4598d 8h nightfright / Reverted to previous versions: 341-343  
284 4654d 8h loomsday /highres/sprites/props/ doublesided now  
283 4654d 21h spiker /highres/  
282 4655d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4657d 21h nightfright / Modified: #341, 343  
280 4664d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4721d 12h spiker /highres/  
275 4729d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4730d 10h loomsday /highres/ polyTile #367  
273 4730d 11h spiker /highres/ 885 polymerized  
272 4730d 15h spiker /highres/textures/  
271 4730d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 11h spiker /highres/ Content by Lightsource  
269 4733d 12h loomsday /highres/ polymerTile #318  
268 4734d 11h loomsday /highres/ polymer-ed tile #317  
267 4742d 2h h266 /highres/screen/fonts/digital/  
266 4745d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 0h spiker /highres/ Fixes some broken normal maps  
264 4767d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 16h nightfright / Updated: #821, 1189, 2493  
262 4787d 9h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4794d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4797d 21h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4802d 22h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4803d 11h parkar / Added installer source.  
256 4804d 20h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4809d 15h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4810d 20h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4810d 22h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model