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292 4615d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4625d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4626d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4626d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4630d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 7h spiker /highres/  
286 4665d 18h spiker /highres/ 4154  
285 4692d 6h nightfright / Reverted to previous versions: 341-343  
284 4748d 6h loomsday /highres/sprites/props/ doublesided now  
283 4748d 19h spiker /highres/  
282 4749d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4751d 18h nightfright / Modified: #341, 343  
280 4758d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4807d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4815d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4815d 10h spiker /highres/  
275 4823d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4824d 8h loomsday /highres/ polyTile #367  
273 4824d 9h spiker /highres/ 885 polymerized  
272 4824d 13h spiker /highres/textures/  
271 4824d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4825d 9h spiker /highres/ Content by Lightsource  
269 4827d 10h loomsday /highres/ polymerTile #318  
268 4828d 9h loomsday /highres/ polymer-ed tile #317  
267 4836d 0h h266 /highres/screen/fonts/digital/  
266 4839d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4842d 22h spiker /highres/ Fixes some broken normal maps  
264 4861d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4867d 14h nightfright / Updated: #821, 1189, 2493  
262 4881d 7h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4888d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4891d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4896d 20h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4897d 9h parkar / Added installer source.  
256 4898d 18h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4903d 13h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4904d 18h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4904d 20h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4905d 7h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4905d 12h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)