Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4594d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4605d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4606d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4612d 16h |
spiker |
/highres/ |
281 |
|
294 |
4613d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4613d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4615d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4625d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4626d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4626d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4630d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 8h |
spiker |
/highres/ |
|
|
286 |
4665d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4692d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4748d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4748d 20h |
spiker |
/highres/ |
|
|
282 |
4749d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4751d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4807d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4815d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4815d 11h |
spiker |
/highres/ |
|
|
275 |
4823d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4824d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4824d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4825d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4827d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4828d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4836d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4839d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4842d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4861d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4867d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4881d 8h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4888d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4891d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4896d 21h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4897d 10h |
parkar |
/ |
Added installer source. |
|