Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4519d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 19h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 11h |
spiker |
/highres/ |
281 |
|
294 |
4539d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 3h |
spiker |
/highres/ |
|
|
286 |
4591d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 15h |
spiker |
/highres/ |
|
|
282 |
4674d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 6h |
spiker |
/highres/ |
|
|
275 |
4749d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 20h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4765d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 10h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4807d 3h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4814d 4h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|