Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4519d 11h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4519d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4519d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 22h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 8h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4521d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 23h |
spiker |
/highres/ |
281 |
|
294 |
4539d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 15h |
spiker |
/highres/ |
|
|
286 |
4592d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 3h |
spiker |
/highres/ |
|
|
282 |
4675d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 18h |
spiker |
/highres/ |
|
|
275 |
4749d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4762d 9h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4765d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4769d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|